There is a relatively new term being
passed around in education circles and this is known as gamification. It is
know as this simply because the key hooks of a game whether digital, board or
physical have been adopted into education. This type of learning uses game
mechanics or thinking in a non-game context to engage learners and increase
personal problem solving contributions.
Jackson &
McNamara, state that game-based learning systems are being
rated by students as being more enjoyable and motivating, studies show that
students report increased self-efficacy.
A teacher who successfully gamifies a learning activity will be able to
·
Identify
the ability level of the player
·
Provide
prompt feedback
·
Assign
a somewhat more challenging task than the learner's skill.
Gamifiation
offers the students no matter the age the opportunity to experiment and engage
with the rules, roles and reactions of a game. They discover the benefits of
working hard to find answers to their questions. When playing by these rules,
students develop new frameworks of understanding that enriched other
school-based activities.
Examples
of ways teachers can gamify a learning system are
·
Add
points to tasks that need to be completed
·
Assign
badges/rewards that are awarded once the criteria is met
·
Define
levels or gateways to repeat tasks previously performed that all students pass
though no matter the path they have taken to get there. They are the
assessments in disguise and are the bridge to the unlocking higher levels.
A
great article to read on gamifiction in the classroom was published on the Top
Hat Blog site on July 15 2013 titled 4 Ways
To Bring Gamification of Education To Your Classroom http://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom/.
This article has helped me develop some of the practices that I have
established in my school and classroom
Reference:
Jackson, G.
Tanner; McNamara, Danielle S. (2013, September 9). Motivation
and Performance in a Game-Based Intelligent Tutoring System. Journal of
Educational Psychology. Advance online
publication.