Skip to main content

So what's so good about Minecraft?

As a primary teacher I was asked this question early in 2013. My response ashamedly was very naive and ill informed. At that time I had only seen it through the eyes of pop culture. Many of my students had been using it to the point of addiction and frustrating me with conversations about creepers, modes and worlds. 

Thankfully after much research and experimentation my reaction to this same question is vastly different.

A bit of history on Minecraft – it is one of the original block building games created by Markus Persson @notch in 2010 then further developed by Jens Bergensten @jeb_ and the Mojang team. In 2014 Mojang was acquired by Microsoft.

A proven way I have been able to describe Minecraft is it is like a digital lego. Students are able to do many things, they are in control of the learning, they experiment, take risks and learn from their mistakes. The by product of this is their engagement and motivation level is high so disciple problems rarely surface. The basic edu version contains two modes: Survival and Creative. Survival is more like a traditional video game and Creative mode, there are no bad guys; the fun is just in building things using various forms.

It has the ability to engage all form of learners, the problem solvers, the tinkerers and the storytellers have as much fun as those who want to create and foster communities. The possibilities for collaboration are endless and are only limited to the teachers willingness to experiment with the tool and the problem the student is presented with.

My Example Unit
This year I successfully implemented a unit of work on transport using Minecraft. It provided a real world 3D environment where students created, designed and collaborated together on the systems needed to provide a make believe island with a fully functioning transport network.

I set this project up based on a structure presented by the Buck PBL Institute. We had an initial two week period of creating a need to know. As part of this process I invited an industrial engineer in to speak with my students about the buildings he designs demonstrating drawings, 3D CAD programing and 3D printing. This provided a real world career that used skills that were going to be developed using the tool.

I had one of our high school students create some short basic tutorials and then we played using survival mode. Students were given a limited supply of resources to create a shelter or house with in a given time. This gave me an insight into the skills students already came with and possible groupings.

Students were then given one hour in teams of four over a seven week period to create a working transport system linking two or more forms of transport. We had trains, boats, planes (including an A380) built. Students needed to research environmentally sustainable forms of powering these forms of transport and look at supporting infrastructure e.g. airports & train terminals.

At the end of the seven weeks we had a gallery walk event where we invited parents, teachers, engineers, the principal and others we knew who worked in the transport industry. Students needed to talk about how and why they had created their teams forms of transport. They needed to show designs and explain how it met the needs of the community and demonstrate what they had created had a sustainable footprint.

This was a challenge but look at the following videos to be inspire about what can be created by an infants class. Videos 1 - 8 are our tutorials and videos 10 - 20 are the students work. If you are interested in how to get started click here!



A list of great of Minecraft projects has been provided by Coffs Harbour Pubic School



Popular posts from this blog

Restorative Justice in Education: A Personal and Reflective Examination

As educators, we constantly seek methods to cultivate environments where students feel valued, respected, and supported. Over the years, restorative justice has emerged as an approach that addresses disciplinary issues and promotes a culture of care, empathy, and mutual respect. This article reflects on my experiences with restorative justice in education, highlighting its strengths, benefits, and connections to positive behaviour theories such as positive behaviour in schools (PBIS). I'll discuss the role of traditional disciplinary measures, like time-out, detention, and suspension, within a restorative framework. However, my stance is that these should be employed as a final option when there is no room for relationship coaching or the other strategies prove unsuccessful in achieving positive behavioural outcomes. I am going to preface this article and state that it is informed by my Christian perspective. I am committed to fostering a learning environment where students are enc...

Being a Globally Connected Educator with a Globally Connected Classroom

As educators we live is such an exciting time to teach. With the onset of the Internet we have had the ability to  embed and curate videos ,  gamify ,  blog , have  Minecraft in the classroom ,  flip the learning , use  QR Codes , access  social media  and potentially  video conferencing  some educators could see that it is too much; however, I see its potential to benefit students and enhance professional development for educators.  There has been no time in history where access to information has been so immediate and available. The potential for teachers to connect and be supported in collaboration, not bound by schools, districts, states and even nations inspires me. I am acutely aware that being globally connected presents the ability to bring expertise, skill and knowledge into my classroom beyond my capabilities.  The networks that I have help me to design activities that measure students’ higher-order thinking skill...

Thornburg's Learning Spaces

Thornburg's Learning Spaces Theory (2014) is a revolutionary approach to classroom management that focuses on creating learning environments that are both engaging and effective. Created by David Thornburg Ph.D., an award winning futurist and educational consultant, the theory is based on the idea that students should be able to move freely in the classroom, and that learning should be an interactive process.  The theory is built on the metaphor of four primary learning spaces: the campfire, the waterhole, the cave and life; however, is not limited to these. The campfire is a central gathering place for social interaction, explicit teaching and collaboration where they work together in a comfortable and inviting atmosphere. It is a place where students can share their ideas and experiences, be guided in direct instruction to grow their understanding and work together to solve problems. The campfire is a place where discussion, collaboration, brainstorming and problem-solving activi...